
Cards of Heart
Cards of Heart is a cozy role-playing card game about a young woman’s journey to confront her inner Shadows. The mechanics and narrative are designed to promote mental health literacy.
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Role: Creative Director, Narrative Designer, Systems Designer
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Genre: Card battler + RPG
Platforms: PC | Mac
Engine and tools: Unity, Pixelcrushers Dialogue System
Team Size: ~35
Duration: January 2023 - September 2024
Status: Released Fall 2024, IGF Honorable Mention, Best Student Game​​

Roles and Responsibilities
​General Design
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Developed the initial concept and core loop for the game
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Maintained the central vision while communicating with 30+ team members
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Translated psychology principles into game mechanics and narrative beats ​
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Systems Design​​
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Designed and prototyped the card battle system, including mechanics, stats, and abilities for both the player and enemies
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Playtested the card system weekly using paper and digital prototypes
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Balanced card abilities and values using Excel spreadsheets ​
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Implemented and modified cards in Unity using scriptable objects
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Wrote the in-game tutorial
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Narrative Design
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Mapped out the key story beats of the game using a game macro
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Wrote all card descriptions and flavor text
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Wrote the beginning and ending cutscenes, several questlines, and enemy dialogue
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Edited the master script for tone and consistency
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Implemented all dialogue in the game using Pixelcrushers in Unity
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Developed the logic and implemented the quest system using Pixelcrushers in Unity
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Project Management and Communication
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Created design documentation to effectively convey the game's core concepts to team members from all disciplines
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Collaborated with producers to track tasks in Trello and writing cards
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Met with clinical psychologists and mental health experts to playtest and discuss the game
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User Research
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Utilized focus groups, conduct surveys, and collaborate with clinical psychologists to create more authentic representations of mental health challenges
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