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Hedge Hug

Gameplay Designer, Narrative Designer

Hedge Hug is a 2D narrative-driven single-player adventure game that explores low self-esteem and social anxiety. The game tells the story of a caring and sensitive hedgehog, Emma, who is a ceramic artist struggling to love and trust herself. While experiencing Emma's daily struggles, players will help Emma to raise her self-esteem, confidence, and resilience, step by step.

Hedge Hug was featured at the Games, Learning, and Society Conference in 2022.

At a Glance

- For PC and Mac, developed in Unity

- ~15 team members

- Made as an MFA thesis project at USC

As Gameplay Designer, my role included:

  • Researching systems of cognitive reframing from cognitive behavioral therapy

  • Translating the real world system of cognitive distortions and cognitive reframing into a gameplay system

  • Paper prototyping an "anxiety system" where the player must manage the main character's perception of others and herself

  • Iterating on the anxiety system based on playtest feedback

As Narrative Designer, my role included:

  • Updating the game's core arc to highlight mental health themes of recovery and resilience

  • Collaborating with the director to balance personal experience and widespread appeal within the narrative

  • Researching and incorporating mental health concepts into the narrative to authentically depict social anxiety

  • Updating the game macro with additional detail on sequences after iteration

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