
The Bookkeeper
The Bookkeeper is a cozy simulation game about learning the craft and mindset of book restoration. Using touch controls, experience the satisfying, tactile nature of book restoration as you methodically deconstruct and repair books for a variety of customers, exploring what it means to "restore."
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Role: Narrative Designer, Producer
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Genre: Cozy cleaning sim
Platforms: iOS (iPad)
Engine and tools: Unity
Team Size: 2
Duration: August 2022 - December 2022 (15 weeks)
Status: Released via Testflight, Featured at the USC Games Expo 2023​​
Roles and Responsibilities
Systems Design​
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Rapidly ideated to design the experience goals and core loop of the game
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Prototyped mechanics (both physical and digital) based on steps in real-life book restoration
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Implemented ~1/2 of the book restoration mechanics in Unity, including:
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Accepting quests​
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Appraising the book
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Cutting the binding
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Taking the pages out of the books
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Taking down and organizing the pages
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Narrative Design​
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Created a narrative inviting the player to explore multiple meanings of "restoration"
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Wrote the full script for the game (main story and side quests)
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Implemented all dialogue in-engine using a custom node-based dialogue system
Level Design​
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Greyboxed and modeled the 3D environment of the cozy workshop in Unity
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Modeled books, gameplay tools, and quest rewards for the workshop
Production​
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Tracked task progress and completion via burndown charts
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Created task tickets and QA bug tracking systems
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Developed pitch decks and presentation material to recruit team members

